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I think the combination of good price, good graphics, a worked out concept and many great games of course, is a console's holy grail. A bit like the snes was, the succesor of a pioneer, back to kick ass with great, evolved, games.

All systems, exept Sega, which I do not know good enough:

snes
yes
yes
yes
yes

n64
no
yes
yes/no (the concept was new, but prove to be worked in the end)
yes

NGC
yes
yes
yes
yes

GB
yes
no
no
yes

PS1
yes
yes
no
yes

PS2
no (not until its competition arrived)
no (it wasn't as good as xbox/gc)
yes
yes

XBOX
yes (as soon as GC came out)
yes
no (MS had no prior console experience)
yes

DS
yes
yes/no (not as good as PSP, but come on...)
yes/no (touchscreen is new, but I couldn't imagine how to improve it)
yes (a lot have already arrived; a lot are coming)

PSP
yes/no (ok, there have been so many price cuts, 250-160$)
yes (a big fat yes, the graphics of this machine are great)
yes (its a portable PS2, its technological capacity's have been explored before)
yes/no (it has a high average, but no all-time classics)

Wii
yes
no
no
not yet

360
not yet (waitin' for the price cut)
yes
yes
yes

PS3
no
yes
yes
no

As you can see, the Wii scores low, but I think that's because of the new concept of moving and the choice to make it inexpensive(cutting the graphics).
As you can see, almost every eveolved platform scores high, meaning working out a concept is good for platform quality.