| curl-6 said: Physics can contribue to realistic graphics, because in real life there are physics like swaying vegetation. |
It can contribute to graphics but overall there are other factors that weigh in more heavily such as lighting model, shading model, and textures. A bidirectional path traced game with a bidirectional scattering distribution function model will do a much better job of matching the cornell box in real life than a near perfect physics engine.
There's only so much that physics can contribute to graphics ...







