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LudicrousSpeed said:
So they have made the grind in the game even worse with a patch.

The "treasure cave" has been nerfed.
Duplicate items from the Queen missions will no longer break down into sweet, precious ascendant energy and shards.

Seems Bungie was butt hurt that people found a loophole to level up and grind for gear that was far superior to the way they actually designed the game. So now they will (supposedly) increase the rate of drops during missions, so people play more missions. Repetitive, shitty missions in the same few areas again and again.

The removing of the good breakdown items for all the duplicate Queens gear is almost as baffling. I mean, you already have to play the same tiny amount of areas and missions. I can routinely pick up 3-4 bounties, do those, turn them in to get tokens to do the Queen missions, and 2-3 of those 4 missions are the EXACT same thing as the bounty was. And now at the end of it I get a duplicate item that breaks down into junk I can stockpile in a 30 minute chest run.

All with the promise of increased drop rate. Yet, if we look at how flawed their system was at launch (and still), why put any faith into those shenanigans? Not to mention you still have to take those engrams and be at the mercy of the random number generator.

I've beaten the game, I almost finished Vault of Glass this morning but a few people had to bounce. Once I finish that I think I am done until maybe there is a used "Complete Game Edition" or something where you actually get the complete game. Core gameplay here is fun, but it's like a hard strawberry candle shell of good gunplay wrapped around a dog turd of a loot and progression system with a bonus warm mayo filling of incredibly terrible story.

Yeah its BS. And to add insult to injury, the Queens Missions gives you nothing but duplicates no matter how many missions you play.