The Fury said:
You know, the amount of 'lost' dialog due to the fact voices existed in FF is become more obvious. Out of cutscenes there was very little in the way of text boxes in 13 for example, so while the main characters cried and acted as though they were all angsty teenagers in cut scenes you didn't get the same learning curve as previous games (especially without a protagonist who didn't know anything (like Cloud, Zidane, Tidus and Vann), in other games, you got detailed explanation of something in a few dialog boxes as well as reactions to it by characters. Also, no quirky comedy as it doesn't work with spoken English. |
I don't know, I think that comes down to quality of writing. We see anime's often maintain their humour, also hollywood films are good at incoporating slap stick and silliness into their scope. I remember someone referencing the cross dressing scene in FFVII, saying how that wouldn't work in modern graphics but films have been exploiting cross dressing as humour for years. I think games are just going through this learning curve of how to deal with realism. I think thats why Saint Rows became so popular, they just gave no shits to peoples expectations or didn't try to be cool and heavy with drama like 99% of western games and went ahead incorporating humour that we're only used to seeing in mature cartoons like family guy etc







