By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Aerys said:
Aura7541 said:

Yep, and that's why Sony has been doing a lot better than MS in this year's games conferences overall. Sony demonstrated that they want to take more risks and explore different ideas. However, Microsoft's conferences, while decent, were too safe. When you look at some of Sony's announced games like The Tomorrow Children, Alienation, Wild, Abzu, Rime, The Vanishing of Ethan Carter, Everybody's Gone to the Rapture, and No Man's Sky, the uniqueness of these games really stand out. Also, check out the characters and their backstories for Without Memory. I really like the concept, thus far.

Even looking at multiplat new IPs like Watch Dogs and Destiny, they're unique in their own ways. While a lot of us has found either one or both underwhelming, they still have their own charms. And who's to say that they won't improve in their next iterations? Heck, who's to say that the current Destiny will be like Destiny a year later?

Long story short, new ideas and original concepts drive the gaming industry. It's a lot harder to come up and execute those ideas and concepts in comparison to already having a foundation to build off of.

I'm very easily bored with video games, that's why i think this philosophy is the best, but i guess others dont need new IP's and are satisfied with Fifa/GTA/COD/AC because they have low expectations on video games, like people who listen mainstream music/movies and are not interested in deepest works, i think if you really like video games, you like this philsophy of trying new things


Or like Guerilla going from FPS to a AAA open world RPG, that's a huge risk too, the best being Japan Studio of course, i'm amazed they allowed a game like Puppeter exist.

I check every new informations on Without Memory, look forward to see russians skills when it comes to Heavy Rain like, the game seems ambitious

As a musician, I wholeheartedly agree with this and the comparison. Not all new IPs will be successful. Some have gotten a lot of attention like Journey. Others, like Rain and Puppeteer didn't make headlines, but they were still very good games. If no one takes risks and try something new, everyone's game libraries will become monotonous and stale.

On a side note, cut the quote trees