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Aerys said:
Aura7541 said:
Aerys said:

Yes but it recquires much more talent to create their own IP, so we wont know if they can until they do

That's the problem with MS's studios. They're largely unproven with very shallow resumes. We all saw how Halo 4 was a step down from previous iterations. Gears Judgement was a huge step down and there's a lot of pressure on Blacktusk to resurrect that quality of the Gears before Judgement. Even if they manage to bring back the quality of existing franchises, they need to diversify. People don't want to just be playing the same thing.

Also, we don't know if these devs can be actual good game developers until they do other stuff outside of Halo and Gears. It's easy to build off of an existing story. However, try to make your own original story with your own characters, setting, gameplay mechanics, etc. It's a lot more difficult. You don't want your game to just be another "Insert title here". Otherwise, it'll just fall in obscurity.


I agree, and this is why i prefer Sony studios, they always try new things, they know it's time to let it go, they even dare to let go big IP

Yep, and that's why Sony has been doing a lot better than MS in this year's games conferences overall. Sony demonstrated that they want to take more risks and explore different ideas. However, Microsoft's conferences, while decent, were too safe. When you look at some of Sony's announced games like The Tomorrow Children, Alienation, Wild, Abzu, Rime, The Vanishing of Ethan Carter, Everybody's Gone to the Rapture, and No Man's Sky, the uniqueness of these games really stand out. Also, check out the characters and their backstories for Without Memory. I really like the concept, thus far.

Even looking at multiplat new IPs like Watch Dogs and Destiny, they're unique in their own ways. While a lot of us has found either one or both underwhelming, they still have their own charms. And who's to say that they won't improve in their next iterations? Heck, who's to say that the current Destiny will be like Destiny a year later?

Long story short, new ideas and original concepts drive the gaming industry. It's a lot harder to come up and execute those ideas and concepts in comparison to already having a foundation to build off of.