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Rebellion Games’ Jean-Baptiste Bolcato, who is working as a Senior Producer on the upcoming Sniper Elite 3, had some interesting opinions about that though. GamingBolt spoke to him about Sniper Elite 3’s Xbox One development and asked how the team was handling eSRAM. Some developers use it for texture streaming, storing z-buffer and praise its ease of use while others have problems – how is Rebellion handling that?


Bolcato stated that, “It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that. I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.


“It means you have to do it in chunks or using tricks, tiling it and so on. It’s a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn’t mean it’s far less powerful – it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”


Read more at http://gamingbolt.com/xbox-ones-esram-too-small-to-output-games-at-1080p-but-will-catch-up-to-ps4-rebellion-games#AKwPW3HW7ox1MpAr.99