Good theory Wright.
There's something I'd like to add.
I believe Padib knows who the nuke is, like, he REALLY knows who the nuke is, and it's not you. He's trying to lynch you and kill me to delay us from killing the nuker. Perhaps his win condition is simply that the nuke goes off.
Read this.
http://wiki.mafiascum.net/index.php?title=Traitor
Highlights
"On occasion the Traitor is only told who one of the scum is. "
"The Traitor may give negative results to Cops (that is, they show up like Townies would). This hearkens back to the earliest interpretation of the Traitor, called the Mafia Spy"
"Other times, the Traitor is immune to kills from their Mafia (in which case if the Mafia tries to kill them there is no kill that Night). Still other times, if the Mafia attempts to kill their Traitor the Traitor is instead recruited into the Mafia, allowing it to talk to the rest of the faction and perform the factional kill. All of these have been seen regularly."
"Some Traitors, particularly those that cannot be recruited into the main faction, are compensated by being granted extra powers."
"Traitors are used to provide "half-Mafia" in games where they are having a hard time deciding whether they want to include an additional Mafioso. They can also be used simply to give scum someone to look out for in single-faction games. Their power depends on what combination of the above variations is employed and how quickly the scum find their Traitor. If the Mafia know who their Traitor is, they arguably have gained another member, even if they can't speak to them. "
"If the scum know that there is a Traitor in the game, it should not be difficult for the Traitor to distinguish themselves to the scum. Just do something outrageously scummy or eye-catching for them. ;)
Because the Traitor cannot perform the Night-kill and may lose if the main scum die, the "bad Townie" strategy may be a good one to consider. Try fakeclaiming an incriminating result on some random Townie in order to score a free mislynch. "