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thismeintiel said:

Now, the way this guy is talking, it seems there is just one button for attacking for the player to push, and the character AI determines what the best form of attack is for the enemy you are attacking or the situation you are currently in. In other words, limiting the players choice just for the sake of appealing to casuals. If this is the case, fuck this game.

I also hate that there is no more mention of airships, just a stinking car. Which you can have drive itself, again, a choice trying to appeal to casuals. Though, the last time I checked, even casuals like driving in games. It also makes me worried that they may have decreased the size of the world map to accommodate being able to drive around the whole thing in a relatively slow car.

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Do you also consider the fast travel option in almost all open-world games "trying to appeal to casuals" ? The idea behind it is the same as auto-driving, What about the auto-aiming in games like GTA, Wath Dogs, RDR ? Gamers in general want these elements in their games.