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Intrinsic said:

Errr, don't know where or how I or anyone claimed to understand all the details. In my OP I said i would try and answer qustions based on what I understand from the docs. That doesn't mean anything is written in stone. And all this does is just give a general idea of how the system works. If nothing else, we at least know that they are heavily employing the gambit system from FF12 and now one such modifier is position and distance. We also know that a hold action is used in the games control scheme from what Tabata himself said.

You are making it sound like all these assumptions or analysis are just pulled outta people asses. Thats far from the case. And what gives, at worst people, including me may be wrong about whatever we are saying here, that doesn't mean we can't say it. And i also made it clear that this info was got from patent details. Any sane thinking person should know that that should be taken with a pinch of salt.

Errr. The TLDR part of your OP says:

 "I hope that sheds some light on how this will work. Its a loooooot deeper than all this but I am just tryng to give you all an idea".

That's where I got that you "understand all the details" and passed them as facts. Maybe I did the same as you did and looked too much into things that weren't specific enough to give the actual big picture... ^__-

But when you said "this is nothing like assumptions", I didn't feel I was far off from the mark.

The best explanations we have so far for the battle system, are this:

http://www.siliconera.com/2014/09/19/final-fantasy-xv-demo-will-let-drive-around-explore-dungeons/

Now, you can extrapolate all you want about how the game's sub systems will work. I just don't think you'll achieve much other than disappointment when things don't turn out to be as you believed they'd be when we finally receive proper in-depth explanations.