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Soriku said:
VXIII said:

XV. Attack button, defensive stand button, warping button, jumping button. The rest of buttons is used to navigate the menu for the following purposes: controlling a party member, summons, and maybe additional skills.

Which one's the jumping button?

It's not just about how many buttons are utilized anyway. The way the game is described is that you have to hold down the buttons to combo (otherwise you're doing single actions), and the weapons are chosen for you. Instead they should've made it so you can control the combo like any other action game, and allow you to switch between weapons manually while considering the pros and cons of each one (regular sword for quick strikes, big sword for slow strikes that can break guards, etc.).

 

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I agree on the weapons, getting to choose which weapon to use is just superior that a "random" combo, but we still don't how the weapons deck is supposed to work, maybe it is customizable? 

As for holding down a button for a series of actions isn't a bad thing by any means, I think it actually gives the player a longer time to plan his next move. The system has depth to it, and you can always stop the combo by releasing the button.

 

Edit: jumping was shown in 2013 trailer, I have no idea if they kept that.