| TheRealMafoo said: @ssj12, It's interesting that you and I are both software developers (I have been one for 20 years), giving our opinion on MS and having the exact same one, and yet starcraft has a totally different one. StarCraft, what is it you do for a living anyway? |
Not that the bolded part has any relevance, but I'm at university studying Economics, Social Research and Statistics programming
You hit the nail on the head when you said "giving our (you and ssj12) opinion on MS and having the exact same one." Ignoring the fact that you just admitted an inherent bias, this quote indicates that you have missed the issue under discussion. Windows and the Xbox 360's OS are both OS's, but that is where the similarities end. They both have completely seperate aims. Windows in and of itself, is attempting to sell and integrate other Microsoft and Microsoft-affiliated software to the consumer/with the consumer's computer.
The Xbox 360's OS is aimed at managing a gaming platform and optomizing for said gaming. The two issues being discussed are thus:
-Is the fact that the Xbox 360's GPU has a 10Mb Frame Buffer an advantage?
-Is Sony in a better position than Microsoft to optomize their console's OS for gaming?
Answers:
-The 10Mb frame buffer is insufficient for it's intended purpose (Already agreed upon by ssj12), but is nonetheless an asset the PS3 does not have. SSj12 made the somewhat twisted argument that if Sony could better optomize their OS (covered in answer 2) the 360's FB wouldn't be an advantage. But what ssj12 fails to realize is that the 10Mb frame buffer will ALWAYS be seperate from the main RAM that both the 360 and PS3 possess. What you can argue is how big of advantage the FB is, but irrespective of other advantages and disadvantages these two consoles have over the other, the FB will always be an additional technical asset the 360 has that the PS3 doesn't have.
-Micrsoft is a software company, as seen through their recent hardware failures. Sony is a hardware company, as seen in their substandard online platform (which they cannot blame on being behind the 8-ball, as they recognized online gaming as being part of console gaming's future back in the early 2000's). At the end of the day, both have equal access to external software development assets (in fact, by virtue of its vast liquididty assets, Microsoft has the best access), but Microsoft has a huge advantage in terms of internal software development assets.
To argue that Sony has a better chance of reducing their OS's RAM dependency because the completely seperately-tasked Vista is 'bloated' is ridiculous in the extreme.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS







