Soriku said:
"KH has almost no automation like they've described with this game recently. Lately SE has this mentality where FF games have to play themselves for you to some extent.
Also I don't know how KH3 will turn, but the command deck KH's especially aren't one button input games. You have the dedicated attack button, dedicated command deck button, the jump button, guard button, shotlock and reality shift buttons, link attacks in DDD... KH games are well involved, and for those who've complained about KH2 being too easy (hope you weren't playing it on Normal), there's KH 2.5 Remix with Critical Mode and a lvl 1 option coming out soon." |
XV. Attack button, defensive stand button, warping button, jumping button. The rest of buttons is used to navigate the menu for the following purposes: controlling a party member, summons, and maybe additional skills.







