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oniyide said:
yvanjean said:
Viltgance said:

Ok so lately everyone has been jumping on the new bandwagon of giving Microsoft praise for listening to the consumer.   But do they really deserve any praise at all?  I can already see the hate coming from a mile away but I personally don't think they do.  In reality, when a company(or a human being) has their back against the wall they will do whatever it takes to get out of the situation.  Whether it be,  kiss ass, lie, cheat, steal, bribe, suck hole, toss money around....pretty much anything goes.

Basically the only viable option for MS to do was to try and repair their broken image and to kiss consumers asses a whole lot and to shower them with gifts and make it look like they care about the little guys.

You be the judge

When Microsoft first announce the Xbox one people din't like the DRM and always online but there was some interesting features like familly share and digital library that is not tied to your consoles that would of been cool. They did well to go back to what consumers wanted but family share and digital library had to be remove for now.

Sony react to the microsoft conference and pulled the PS4 eye from the system, lowered the price and DRM was dropped and removed with a day one update from the PS4. They simply benefited from annoucing their console after Microsoft and remove anything that could create a backlash. 

I think any gamer that wants great game and new IP are crazy for not supporting DRM. They don't have enough forseight to see the damage that resale of used games is doing to the industry and the end result is we get less content. We will see less and less AAA new IP.

 

 

or these companies could. I dont know manage their budgets. Crazy i know!

With an AAA budget you can make a game with multiplayer and 30+ hour’s gameplay that people will not resale right away.

With a limited budget you might only be able to make a great single player experience that last less 10 hours. Limited budget also mean limited marketing and this would result in lower first week sales.... by week 2 this game will still have the same competition from all the AAA games, indie and other video game on the market. But, they are also being undercut by their own game which is selling for cheaper used. From week 3-5 there might be a buzz about the game great single player but people are buying used version from the initial buyer or slightly discount used copies from used game store or major retailer like best buy and future shop. By week 5 the game might have been resold and enjoyed by more than 5 gamer. But, the retailer only got a cut of the initial sale. This game will flop due to lack of sales and we never see a sequel to a great single player game.

 

That's why we now see the rise of indie games, which tend to be much smaller project and with a very limited budget. Indie scene is very volatile and we see so many failures and cancelled project. On top of this the Major AAA companies are making their own version of indie games backed with marketing budget. AAA companies are now taking away revenues out of the indie scene; they see this as an untapped opportunity. If this trend continues more and more start up and indie games will also fail. All we're left is with company like EA, Activision, Ubisoft, etc. Were overzealous ideas will be shut down because they don't see the profit in it!