oniyide said:
or these companies could. I dont know manage their budgets. Crazy i know! |
With an AAA budget you can make a game with multiplayer and 30+ hour’s gameplay that people will not resale right away.
With a limited budget you might only be able to make a great single player experience that last less 10 hours. Limited budget also mean limited marketing and this would result in lower first week sales.... by week 2 this game will still have the same competition from all the AAA games, indie and other video game on the market. But, they are also being undercut by their own game which is selling for cheaper used. From week 3-5 there might be a buzz about the game great single player but people are buying used version from the initial buyer or slightly discount used copies from used game store or major retailer like best buy and future shop. By week 5 the game might have been resold and enjoyed by more than 5 gamer. But, the retailer only got a cut of the initial sale. This game will flop due to lack of sales and we never see a sequel to a great single player game.
That's why we now see the rise of indie games, which tend to be much smaller project and with a very limited budget. Indie scene is very volatile and we see so many failures and cancelled project. On top of this the Major AAA companies are making their own version of indie games backed with marketing budget. AAA companies are now taking away revenues out of the indie scene; they see this as an untapped opportunity. If this trend continues more and more start up and indie games will also fail. All we're left is with company like EA, Activision, Ubisoft, etc. Were overzealous ideas will be shut down because they don't see the profit in it!







