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HyrulianScrolls said:
VXIII said:If you have been following the project news you would know that the concepts like huge areas to explore, car even airplane were planned since the beginning. The world in XV is familiar for anyone who played FF games, the most recent example is Gran Pulse in XIII. The battle system looks very different. Xenoblade, like XII before it, use elements that usually found in MMOs. It is heavily based on menus. XV goes beyond that, it is more focused on real-time movement, using the environment and weather to your advantage and controlling the rest of the party through commands. Also no need to mention switching between different weapons on the fly ( hopefully it will be done right).

I hope you realize that even a relatively small Jrpg as Tales of Xillia sold more than Xenoblade. "The biggest success story" for companies is measured by sales, I assure you. Xenoblade is your personal "biggest success". Value is in the eye of the beholder, indeed.

So yes, keep going..

Impact isn't measured in just sales. You can find countless articles and editorials written about how Xenoblade saved JRPG's last gen which were stagnant, and dying out to western RPG hybrids prior to Xenoblade's impact. Since then JRPG's have come back in style in a big way and Square Enix decided to focus on traditional JRPG's again and not western oriented ones (Bravely Default for example). It's not like it's just my opinion or something.

Sales is the biggest factor for companies, a company just wouldn't "rebuild" its biggest project around a game that sold 0.85M worldwide. Also, SE focusing on traditional JRPGs has nothing to do with Xenoblade, as it is not a traditional JRPGs itself. Xenoblade is probably a great game ( I didn't play it myself ) but there is no need to exaggerate its impact.

I'm glad we agree on the other points.