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ganoncrotch said:

1. you mean like Pauls really hard input for his 1/2 to 3/4 health punch? of Back and both punches? Or Yoshimitsu's impale move which if it lands is going to take half a bar of health... which is back back and square. I know those are long wind up moves but there is very little if any inputs in Tekken which are more than a direction and a button combination,

2. Angel/Devils Eyebeam/Flying Beam is either both punches or Kicks but as projectiles in a Tekken universe they can be abused to hell and aren't really soft on the Health bar either.

3. As for my main thing about what makes fighting games great is the ability to keep things even, if a fight is going sour for one player to have something like the revenge bar in SF4 that fills from being hit (or focusing attacks) but where if you happen to get caught out badly and lose a chunk of Health it gives you ammo to have some shot at coming back into the game. Heck some fighters just ruin certain play styles once they have some revenge, don't considering the air to be your friend if you've kicked Hakan a few times for example.

Spoken like most that don't seem to understand the mechanics of tekken.

  1. as you said these are wind up moves, in tekken land they are better known as unblockables (I am sure you knew that) these moves take time, you see coming a mile away, very easy to avoid and punish but on a plus side, if your opponent is dumb enough or buzzed out enough to eat a move like this then he will most liely die. Its like a move that kills you for being stupid. Or that kills you for having the audacity to do it. Tekken moves are easy to do (well most of the moves) and there are a lot of them. Thats why tekken isn't about moves but rather about Fighting styles. 

  2. This move, again, if you find yourself eating this move you are a noob. First off you can see see it coming a mile away. There is at least 3 seconds of the pre-move animation before he actually does anything. Again, they re very easy to do but its also so easy to avoid them that only noobs will do it in open play and only noobs will keep biting it.

    For the ground one, allyou have to do is duck if you are too scared to time the sidestep. You can actually duck walk right under it and close the gap between you and him before the lazer show finishes and punish the hell outta him. As for the airborne or flying one, all you have to do is sidestep or side walk. Once outta its path you can run right up to him and WAIT for him to land..... hehehehehe, this would be a good time wind up one of those unblockable moves that eats up 3/4 health so he lands right into it. Be rest assured, you do that to some one ONCE, that person will never do that move again.

  3. Tekken also has a "revenge bar" though its called rage. It doesn't charge up or anything, just kicks in when your health is at around 20% left. Then all your moves does more damage. It could kick in earlier depending on how fast your health was depleted.
I will say again, tekken truly is the best of the fighting games. And this is coming from someone that has played them all. Tekken is hard to get into though, but not cause its moves are hard. Its hard to get into cause of how deep its system and mechanics are. So when you meet someone that is better than you, well... you most likely may not want to continue. There is just so much that is in tekken that i have not seen in any fighting game to date. And usually, every time i hear someone say they don't lik etekken, its usually because of something that they are going through only cause they are noobs.