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shikamaru317 said:

Like I said, you're underestimating Halo. It's one of only a few exclusive series to have a game that sold over 10m, and one of only a few exclusive series to have a game with a lifetime attach rate over 33% (without the aid of heavy bundling). Halo as a series is every bit as big as Titanfall, if not bigger, and Halo: MCC is exclusive to Xbox One unlike Titanfall (the individual games in Halo: MCC are available on 360, except for Halo 2 Anniversary, but not the remastered versions).

Just go look at the preorders on Amazon, it's been the most preordered Holiday release every month on Amazon since E3 except for this month (where only SSB 3DS and Pokemon AS & OR are ranked higher). Gamestop's charts have shown similar positions for Halo: MCC.

Another example of the likely success of Halo: MCC is the fact that Halo CE Anniversary has sold 2.26 million despite not having a proper multiplayer mode. Halo: MCC has 4 games, each with their multiplayer modes, plus access to the Halo 5 beta and a digital miniseries, and for only $20 more than Halo CE Anniversary was at release. Do you really think that Halo: MCC won't easily top Halo: CE Anniversary's launch sales and lifetime sales?

Titanfall is a new game and MCC a re-release is yet the key point... you can't compare them... Titanfall is compared with Gears.

MCC is not even in the TOP100 in Amazon: http://www.amazon.com/gp/bestsellers/2014/videogames/ref=zg_bs_tab_t_bsar, that mean less than:

#85 Watch Dogs (Xbox One)
#94 Need for Speed: Rivals (PS4)
#97 Kirby Triple Deluxe (3DS)
#99 South Park: The Stick of Truth (360)

It is early preorders and it will get better close to release but you can see how houly means nothing

Halo CE had a userbase of 80 million to sell 2.26 million... MCC not.