Hiku said:
outlawauron said:
WagnerPaiva said:
Hiku said:
Just thought I'd share his review of the game as I found a lot of it very enlightening, not having played the full game myself. Joe's honesty in his reviews is very refreshing, and he feels a lot more professional than many of the actual "professional game journalists" out there. He explains all the negatives and positives in great detail. One of the best reviews I've seen.
Starting on the exact same spot no matter which mission you are on, the constant wave defense missions while Ghost hacks a computer or a door, the exact same design for legendary weapons, etc, those all sound like very lazy design, I agree.
I also recognise this business of cutting out content from a game to save it for the next game/expansion. It happened with Xenosaga 2. Monolith intended for it to have a lot more content, but Namco decided that they should cut a lot of things out and save it for Xenosaga 3 and beyond. It was originally planned to be a 6 game series, but largely due to the poor reception of Xenosaga 2, they had to wrap thigs up in Xenosaga 3.
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Xenosaga 2 is one of my favorite games, I did not know it was not well received.
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I've been told to skip Xenosaga 2 entirely for how terrible it is.
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I would suggest the same, to be honest. But you should watch the cutscenes on Youtube so you understand the story for when you play Xenosaga 3. The biggest problem I had with Xenosaga 2 was the battle system. Once you hit Disc 2 (which only takes 2 hours iirc) normal battles start to get insanely tedious to the point where they are almost as long as like boss battles in other games. You can't deal any significant damage to enemies until you "break" their guard, which requires a combo of specific types of attacks (some of which some of your party members may not even be capable of), and once the guard is broken, you can deal a lot of damage to the enemies ONLY if you keep the combo going, which requires a bunch of "stock" which you gain by skipping a turn, similar to how you gain Default in Bravely Default. (It also doesn't help that some of your party members are unable to continue combos that certain other party members start. KOS-MOS can launch opponents into the air, but Ziggy can't hit an opponent who is in the air, etc.) Once you stop the combo, the enemies Guard will re appear, and you'll do almost no damage to them again and have to repeat the process of stocking up a bunch of stocks in order to Break and then finish them off with the remaining stocks you have left for the combo. It just gets insanely tedious for regular battles, to the point where I started to feel like I was actually wasting my time playing the game. That's when I decided to use a cheat code to allow me to one hit kill anything, so I could at least see the story. I've never done that before or since for any first playthrough of a game or series that I enjoyed, but that was the only way I could justify continuing that game. Xenosga 3 however was quite excelent.
XanderXT said: You respawn in the same place? That's stupid. |
He was refering to how you start every mission on the exact same location on the map, no matter what your mission objective is or where you have to go on the map.
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