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bugrimmar said:

You're missing the point. The point is, Watch Dogs, Titanfall, and Destiny are available on last gen because of the familiarity of developers since last gen is almost finished. That's what I'm saying. This gen has started with those 3 new IPs that were made possible to port to last gen because of familiarity, not because those 3 games are so low quality that they could exist on last gen. THEY ONLY EXIST ON LAST GEN BECAUSE LAST GEN IS ALMOST OVER AND DEVS ARE FAMILIAR WITH THE CONSOLES.

Again, give me 3 new IPs that were made within the first year of the PS360 that match the SIZE and QUALITY of Watch Dogs, Titanfall, and Destiny.

Gears of War is an 8 hour game. It looks good, but it's very tiny. Show me something that is maybe 30% of the size of Destiny with the same graphical fidelity.

Watch_Dogs, Titanfall and Destiny aren't next-gen games.  They are on last gen.  Name me 3 exclusvie games for our new gen that are as impressive as GoW was for its time.

This time last gen there was no cross-gen blockbusters because cross-gen wasn't possible.  The new systems were that dramatically more powerful.

You mention "size", but that's really irrelivent to the tech.  FFXII was a "large" game, as were the PS2 GTA's.  Exclusive "large" games don't come out early in a gen because they take a lot of time, not tech.  The three "large" games you mentioned are on PS4 and One because they are ports of games that are also on PS360.

But if you want an example of an exclusive "large" game that was available at this time on last gen, Elder Scrolls IV: Oblivion.  Or Bioshock.  And depending on your judgement of the timeframe, we'd be about to get Mass Effect, Halo 3 and Super Mario Galaxy, and Metroid Prime 3 would already be eating up hours in your Wii.