Jimbo1337 said:
Those two statements contradict each other. How can Microsoft get the "network effects" by introducing internet connectivity with the 360, as you pointed out, but somehow not get it with their later console, the XB1, eight years later? |
There is nothing that contradicts each other in those sentences. Microsoft was able to build momentum and reap network effects with Halo in X360 because
- It had one year lead before PS3, which helped them especially in English Speaking Countries
- Halo was not a new IP, but based on an already well known brand and company.
Now think about Titanfall and XB1 before jumping into conclusions. You're so focused on your idea that you do not allow any other consideration at all.
- XB1 had no year lead start, but had to compete against the PS
- XB1 had much smaller user base
- Titanfall is a new IP versus Halo which was based on an establised IP from a well known company.
And you expected to reap network effects? Titanfall will soon be totally forgotten unless a sequel is released, which will likely be multi-platform. Destiny is already multi-platform but who is it benefitting more? That's why Sony plays it right, MS don't!
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%