IamAwsome said:
TBH 40m was a really conservative estimate. It's probably double that, and if the game gets a big marketing campaign, quadruple. |
Well I did some digging, apparently FF13 cost 70m to make (77 with inflation)
http://vgsales.wikia.com/wiki/Most_expensive_video_games
And that had a 6 year development cycle. If this comes out in 2015 (like I think it will) it will have a 9 year development cycle. Now for FF13 just the development was 60m so with the 3 extra years thats 90m + the marketing that's 100m.
Now for a 100m budget they have to sell 5.6m to turn a profit. Ofc we should minus some for the team taking time off to help FF14 development so maybe 5.25m. I'd say that's not gonna be a problem, FF13 sold almost that much on PS3 alone.
Edit: Nvm forgot apparently a small portion of every game sold goes toward marketing costs so change the number to 4.75m








