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Dulfite said:

Controls easy and fluid or difficult and rigid? Due to the smallness of your character, it was hard to time controls at points to dodge certain things (because things coming at you can barely be seen sometimes especially in carts, rocket ship, or doing boss fights unless you have 3d on fully). Other than this, it was fine.

 

3/5


 

=p

 

In all seriousness, I do think TF was a better game than DKCR, but I still think DKCR is pretty good. As far as story complaints go, not all video games need or even should go for all elements of other video games. Dark Souls wouldn't be (and isn't) better off with platforming, Zelda wouldn't be better with shooting, Donkey Kong wouldn't be better with any significant attempt at storytelling.

I will say a number of your complaints come from having played TF before playing DKCR. There are a number of new ideas in Returns (rocket barrel levels, silloutte stages, etc.) that were actually introduced in DKCR, but were put into TF as well. Since you played TF first, though, it looks like Returns didn't do much new.

Same goes for visuals, DKCR introduced the visual style and TF brought it back. Actually, now that I think about it...

...you do realize that DKCR 3D is a port of a Wii game from 2010, and was released (on the Wii) a full four years before Tropical Freeze, right?