Hynad said:
I big open world is something they've been trying to achieve for quite some time now. FF XII had that, but it was separated into zones because of a lack of memory. Big monsters? Surely you've played a FF game before? Because that's certainly nothing unique to Xenoblade. In fact, if anything, it's Xenoblade that took a lot from other franchises, not the other way around. |
I agree, in fact I always thought Xenoblade took inspiration from FF XII. But I'm not talking about inspiration, I'm just talking about the "feel" of the game. If you played Xenoblade Chronicles you would get that... "Xenoblade-ish" feel from this trailer.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"