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elazz said:

With the high anticipation of Guerilla's next game, codenamed Horizon, everyone is hoping for something new and fresh from the studio mostly knowed by the Killzone franchise.

Killzone Shadowfall wasn't the game it could have been, especially the Singleplayer wasn't that good beside the graphical aspect. The multiplayer and co-op experiences are very good though but that is because of the continous support with huge updates in gameplay, content and features. Still at its current state it is a solid game but it could have been a lot better if it wasn't for the consumers.

It all started with Killzone 2. That game received massive praise, sold the best in the franchise (around 3 million units) and was a graphical master piece. It scored a 91 on metacritic and a lot people consider the game not only the best in the franchise but the best shooter ever. And in my opinion it still is. However I remember very well at the time people were flaming, getting annoyed and always trashing the game because of two things: The color pallet/design and more importantly the gameplay while these two things made Killzone. The combination of a gritty world and heavy controls (as if you really wore 40kg outfit) made you feel as if you were really in a futuristic war.

And both things have been adressed that should have stayed in the following games. The heavy feeling of movement and the gritty colors in the world. People demanded color, variety in gameplay with more guns, customizations and easier to use movement in a faster paced game and that is what ruined the franchise, ruined by the people with big mouths who didn't plan to buy the sequels anyway. And I still blame the gamers, the consumers of making my favorite franchise like most others. Nothing special. Guerilla gave in and in Killzone 3 they added new areas (not that interesting) full with color and easier, more BF like gameplay and with KZ SF even more. So instead of building upon the story they were spending time and effort addressing things that were perfect in KZ2 (AI, gameplay, level design etc.).

Therefore I think it will be very good to see how Horizon is going to change the RPG and I am eager to see more. And I'm still in for a remake of Killzone 2!

I do agree with this. Killzone has lost much of it's uniqueness as a gritty and heavy shooter.

I loved the all of the games and Platinum'd all except KZ2 (including KZ:Merc). The fight up to the entrance of Visari's palace in K2 was especially memorable, i felt like i was fighting for every inch. Each game progressively has gotten more mainstream, less focussed and less gritty. I hope they make another KZ:Merc, I liked the art style of the KZ2 and I can only see that carrying on in Merc.



Atari 2600, Sega Mega Drive, Game Boy, Game Boy Advanced, N64, Playstation, Xbox, PSP Phat, PSP 3000, and PS3 60gb (upgraded to 320gb), NDS

Linux Ubuntu user

Favourite game: Killzone 3