| Munkeh111 said: It's because the Japanese market isn't large enough to deal with the massive increase in the cost of game development |
Right. Which was also a part of what the PS3 set-off as many of the old devs from the PS2 era threw their development behind the PS3 and Sony, which turned into a budgetting and coding nightmare under the Cell processor. M$ didn't help by fronting huge sums to certain devs for games that also pushed "expectations" and "expected fidelity and budgets" to new levels.
Had the PS3 not been such a clusterfuck at launch with Sony's push for the (dead end) Cell and (now surviving) BluRay, more dev studios could have possibly transitioned better over the long run, and not just giant studios like SqEn surviving because they had the funds and name recognition.







