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How to make a Good Game:

1. Determine Unique Gameplay first and prototype early. If the gameplay doesn't work, discard it now and come up with a better idea.
2. Write the story to match the gameplay, and then choose the art-style to serve both.
3. Set a minimum quantity of content and budget a certain percentage of that (10-25%) to be far outside the box. If these experiments don't work, the game can still fall back on the bulk of its gameplay, but if they work you have something you can build off in the future.

Credits to Matthewmatosis in his Zelda Comparison video.


I would actually say FF XIII *should* have been the game which made developers rethink their processes, but it wasn't. This one won't, either.