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Soundwave said:
spiffiness said:
Soundwave said:

Women do play. They just don't play the types of games men think of when they think of video games. 

Candy Crush, Tetris, Farmville, Angry Birds, etc. etc. etc. 

Notice none of these games has a "main character" and they are puzzle/building type games. 

I think boys/men really gravitate to this concept, women just don't. 

I think this is maybe an inaccurate conclusion you made regarding women not liking character-driven games. I think women just tend not to enjoy the violence in core games as much, so they gravitate towards those other genres that don't involve shooting and killing things in bloody fashion. I do think women enjoy story-driven games, though. RPG's, I believe, have a higher percentage of women players compared to other core games, but I don't have the actual data to say for sure. It sure seems like it, though, from the number of players of Pokemon and Final Fantasy who are women, and I think there are a lot of female fans of BioWare games. Also, women like reading books which obviously is all about story. 


I think there's some truth to it. Because there are plenty of "non violent" games like Rayman and LittleBigPlanet and so on that have no where near the success of Candy Crush with women. 

I think men/boys just take to the idea of wanting to live as a vicarious character much more than women do even outside of video games. 

Men/boys are far more obsessed with professional sports (even make believe ones like wrestling) in part because they idolize the athletes therein. Women appreciate sports, but generally don't get as hung up on that aspect as men do. Guys want to BE Michael Jordan or Tom Brady or Hulk Hogan. 

The idea of becoming a galactic bounty hunter or US black ops marine or jedi knight or convicted felon just out of prison or even just a blue hedgehog who runs real fast ... men/boys gravitate to these types of scenarios more than women do. 

I think women prefer games where they are the invisible protagonist (ie: controling the blocks in Candy Crush) rather than the traditional "you are character X, clear this stage, now onto the next stage/world which is more challenging". 


Besides in game we have a huge gap on generation that was allowed to play and incentivized to play... probably in like 20 years when daugther of hardcore gamers are incentivized to game more than we will have a better view... anyway women is less focused in violence, sex explotation and most of the other gaming overusage...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."