Nem said:
If products dont sell, its the fault of those that made it, not of those that didnt buy it. Its a complete reverse of the marketing concept to sugest otherwise. Its just not how it works. |
I agree that the dev is at fault if the game don't sell well... but to claim they are at fault of changing elements and that the customers that asked it are at 0 fault is wrong. But in the end putting the blame on the customer is useless. The dev is responsible to checking the feedback with what they plan to do and deliver a good product. And in the end KZ still sold well, so yes the fault on the game becoming something else is shared by both.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







