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Nem said:
DonFerrari said:
Nem said:
That is one of the most outlandish things i ever heard.

How can the consumer possibly ruin something they have no control over? Companies make products and they either appeal to the market or not. Theres no "consumers" ruined it. Thats not how marketing works.


Devs follow the feedback and change the game or make sequels accordingly. So if customers demand certain things and a dev follow it could be said that customers are responsible, not that I'm saying this is the case here.


No, it really cant. Products are made to satisfy needs in the market and make a profit. The consumer might leave feedback but its the responsibility of the product maker to have it correspond to the needs to the market. If it doesnt, its completely their own fault. The consumer makes no decisions on the making of the prodcuts and whatever means of information gathering and decision making are used is completely up to the product maker.

If products dont sell, its the fault of those that made it, not of those that didnt buy it. Its a complete reverse of the marketing concept to sugest otherwise. Its just not how it works.

I agree that the dev is at fault if the game don't sell well... but to claim they are at fault of changing elements and that the customers that asked it are at 0 fault is wrong. But in the end putting the blame on the customer is useless. The dev is responsible to checking the feedback with what they plan to do and deliver a good product. And in the end KZ still sold well, so yes the fault on the game becoming something else is shared by both.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."