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elazz said:

 Guerilla gave in and in Killzone 3 they added new areas (not that interesting) full with color and easier, more BF like gameplay and with KZ SF even more. So instead of building upon the story they were spending time and effort addressing things that were perfect in KZ2 (AI, gameplay, level design etc.).


So... Your argument is that the story isnt very good because they spent more time adding color and gameplay tweaks then they should have?

...Basically, you are saying that the programmers and artists should have spent more time writing story???

not sure you understand how developers work...