curl-6 said: That's what I meant by locking; not locking the framerate to a certain fps, but locking refresh rate to frame time. And really, both games have stuttering framerates, with and without v-sync. |
Not true I'm afraid ... Stuttering like I said is mostly caused by frame pacing issues which is mostly attributed to the fact that v sync causes the frames to be delivered on the display with strict adherence to the frame times.
If a game doesn't have v sync then they don't have to deliver the frames in accordance to the displays required frame time hence a higher variable framerate actually translating to a better gameplay experience in which case this means that Bayonetta 1 on the xbox 360 is the smoother experience out of the two so long as the user deals with the screen tearing.
Do you get it now ? I won't be discussing this subject anymore since it's off topic so PM me if you wish to know more of what I'm talking about ...