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JustThatGamer said:
So, it's 720p and runs at about the same framerate as the PS3 GoW games, except unlike them it has no AA, no per-pixel motion blur, no depth of field and worse textures, shaders and lighting.

It's not the Wii U's fault since it's obviously a step above the PS360, it's the developers.

It has more RAM, but its CPU is more or less just on par with last gen. Better at some tasks and worse in others. It has more RAM but most of that will be chewed up by assets. RAM alone doesnt boost framerates unless theres a bottleneck and given that 99% of all Wii U games run at 720p with no AA that'll never be the case. Its GPU is equivalent to the Radeon 5550 whos base performance levels are barely above a Radeon 1900XT, which is the PC equivalent of the XBox 360s GPU. The XBox 360s GPU was pretty powerful at launch so it has aged well. The 5550 was low end at launch so that hasnt worked out well. This shows in a lot of games both 1st and 3rd party.

Mario Kart 8 = 720p. locked 60fps. No AA. No Anistrophic Filtering.

Forza 4 = 720p. locked 60fps. 4 to 2X hardware MSSA. Anistrophic Filtering. Tesselation

The 5550 does have Direct X11 support but just like low end PC cards that means very little if the card doesnt have the raw power to take full advantage of those features. Things like Tesselation, HBAO and tens of thousands of particles won't ever feature because of the performance cost. It will help the cards base performance but not significantly.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine