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daredevil.shark said:

Wow. Comparing with PS3? A new low for the comparison standards.

God of War is a Hack n Slash game, that said I dont think that comparison is fair because GoW has much better lighting effects, per object motion blur and a custom high end AA solution. If Sony wanted GoW to target 60fps, I feel they could have done it with similar compromises and achieved similar performance rates to Bayo 2. GoW 3 managed to hit 40fps in certain areas for example. Its a shame that the 360 doesnt have its own flagship Hack n Slash game but in all honesty I dont think it would be far behind Bayonetta 2 if it did.

I say this because the 360S GPU is stronger than the PS3s, it also had 10MB of esRam that came in handy for AA and other effects. The performance of Forza 4 in comparison to Mario Kart 8 further points to that conclusion. I feel Forza Horizon 2 on the 360 will put on a show equal to or just slightly worse than Project CARS on the Wii U as well, both are confirmed 720p30.

It is dissapointing that the Wii U doesnt leave behind 8 year old systems in the dust bit its no surprise given the hardware. Digital Foundry accurately predicted these performance levels in 2011 and 2013.

2011

"The lighting is excellent, with many changing sources and a few particle effects in evidence - but my untrained eyes saw nothing here that an Xbox 360 or PS3 couldn't do. Perhaps Digital Foundry will say different." Or perhaps not. The Zelda demo, or "HD Experience" as Nintendo calls it, is almost certainly running at a native resolution of 720p, with no anti-aliasing and seems to be locked at 30 frames per second with v-sync engaged .... It's a good demo, but as Oli says, it's very difficult to see this as anything other than affirmation that Nintendo's technical vision of the next generation is to effectively match the rendering performance of what's in the marketplace already

http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo

2013

"AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league. However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. [Update: It's generally accepted that the PS3 graphics core is less capable than Xenos, so Wii U's GPU would be even more capable.] 1080p resolution is around 2.5x that of 720p, so bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

The Wii U will get better with time but how much better is the real question. Look at the strides the XBox One has been making lately, it would be nice to see that kind of progress on the Wii U ecspecially in comparison to last gen.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine