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mZuzek said:
GTAexpert said:

What you saw weren't individual polygons lol, they are something known as aliasing. Look it up.

Aliasing is very much prevalent in a game running at 720p on PS3, and even they seem even more glaring in a highly compressed video on Youtube. You can't really judge how a game looks on Youtube.

I've actually PLAYED both and Bayonetta has more aliasing, even on the 360 version, than GOW III. Bayonetta 2 however will certainly have less aliasing due to running at a much higher resolution.

Hope I was able to explain well.

I know what aliasing is and I'm pretty sure that's not what I saw.

Looking it up and watching it again... this is the one: https://www.youtube.com/watch?v=uoc4PYVewF4

There are noticeable polygons in both the environment and the boss itself - they're not aggravating by any means, and the game does look very impressive given the year and console in which it was released, but they're there. It's not aliasing.

You're right but of course you're going to see polygons on Cronos' finger, the character is 1000 times larger than Kratos' model and the camera is contantly zoomed in on him.

Imagine blowing up Bayonetta's character model 1000x and then zooming into her finger, it would probably be more polygonal than Cronos'.

Comparing similar scenes GoW3 still looks a lot better than Bayo2 in terms of lighting, shaders and textures. Also looks better in motion despite not being 60fps due to its depth of field and per pixel motion-blur effects. Bayo2 may have an advantage in polycount but it lacks in other areas.