KLAMarine said:
Two words: Frame rate. GOW3: https://www.youtube.com/watch?v=kYnydQ4t0aU MGR:R had a similar problem: https://www.youtube.com/watch?v=u3xynugwVCU This is a sin in a fast-paced hack-and-slash man. As for enemy designs, Bayo had them too. Those angels looked trippy as hell. I'd say they looked more intricate than GoW enemy design which was good, don't get me wrong. |
Framerate doesn't make a game, and it only breaks one when the framerate is absolutely horrible, like 20fps. This is not decisive enough to make one game better than the other. Besides, GOW isn't very fast-paced in general so it matters even less in that case.
Bayonetta's enemies are not poorly designed by any means, I just meant that GOW's enemies are better. And they are certainly better than MGR: R ones, but that game wins out on various other factors.







