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Mr Puggsly said:

Microsoft can still spend $2.5 billion on new games. Some time ago they already said they're spending a billion on X1 exclusives. Also, there isn't always a guarantee a new IP will be good even from an established studio. Have you heard about Destiny?

I would assume Mojang had plans for future projects, maybe even a sequel or big updates to Minecraft.

This purchase is so huge that there must be plans we aren't aware of.

Yes, there is simply no way Microsoft would overpay for something because of bad planning:

 

Microsoft and aQuantive

Even the world's definitive serial acquirer occasionally makes mistakes. In 2007, on the heels of competitor Google making similar inroads, Microsoft purchased a digital marketing company named aQuantive. It cost $6.3 billion, a price justified because online advertising was supposed to be the hot new industry. Perhaps it was, but not to the extent that an interest in aQuantive warranted paying an 85% premium. That's how much Microsoft spent over aQuantive's market price at the close of trading that day. Meanwhile, the company's online advertising efforts continue to cost it $2 billion annually.

http://www.investopedia.com/slide-show/biggest-acquisition-failures/