Zekkyou said:
GOWIII wouldn't actually be that hard to run (i believe it average about 40/45fps on the PS3 during standard play). It and Bayonetta's scale is, for the lack of a better word, artificial. Making games for static hardware is all about finding ways to cheat |
What does that even mean? If you're saying it because it does not have tons of huge spaces to explore, then you're wrong, as massive enemies probably give a more epic sense of scale than say, a huge open-world like in GTA V.
As for framerate some scenes in GOW III run at 60fps, but the heavier ones (with those massive enemies I was talking about) run at 30fps. I didn't know it before, so I guess PS4 can handle it at 1080p 60fps.
Santa Monica Studio really are technical wizards!








A game that isn't hiding behind smoke and mirrors is a badly deigned one.