globalisateur said:
One of the main complaints are in fact because the designers are held back by technical constraints: - Level are too small and empty when people were waiting for open world-ness simimar to Warcraft/No man's sky/Wild but only possible on PS4/XB1/PC, not PS360. - There is absolutely no long-term modifications of the environment/or environment destruction because limited amount of memory of PS360 - 30fps in a competitive PVP game? What the hell? again, because of PS360.
Also the PS4 version could easily have a uncapped 60fps option, looking at what Metro graphics push at locked 1080p60fps on PS4 in some open levels with multiple effects, even more than in Destiny, the levels being as open as Destiny levels which are in fact rather small (and empty). |
Thank you for outlining some of the stuff that could have been possible had they not limited themselves to last gen constraints. I don't have the technical "know how" to say exactly what a lot of that is, I just know there are things that could have been done without the last gen "seatbelt" still tightly fastened.