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ssj12 said:
makingmusic476 said:
ssj12 said:
Noobie said:
thats impressive.. so hopefully pretty soon they will be at same memory usage as XBOX 360 OS memory usage.

its impossible as the 360 has an extra 10mbs of ram dedicated for the OS/Dashboard. The PS3 doesnt.


I thought that was a framebuffer for the GPU? And that's how the 360 gets its "free" AA?


Sony's ram for the CELL is faster then the 360's ram. So the PS3 can clear cached data faster in that ram. Also the the CELL's 7th SPE is dedicated to the XMB OS so in-game XMB shouldnt be that hard to run without making a game suffer from lose of ram to use. The game wil probably be paused, ram given to the 7th SPE, 7th SPE opens XMB, runs w/e player wants, game makes adjustments for in-game music if thats what user plays, some ram given back to game, game unfreezes with no hindered gameplay with music playing.

The 360 doesn't have free AA, the Xenon actually is horrid for AA. Its just that there is extra ram freed up by the 10mbs of ram for the OS unlike the PS3 which no matter what has 506mbs of ram to use vs 512mbs of ram the 360 has.


No. The 10mb of RAM is not intended for the OS. The 10mb die of DRAM is embedded directly on the GPU, and it was intended to give developers "free" AA. However, you are correct that the Xenon is horrible for AA. The problem is that the framebuffer isn't large enough to fit a full 720x1280 image, which is why games like Halo 3 use a 600p image instead. They can't utilize the "free" AA any other way, hence it being not so free (and hence my use of quotations), and it is the reason why most true 720p games having no AA (Gears).

And I'm not quite sure what the Cell rant had to do with my post. :P