Alby_da_Wolf said: Well, this is very hardcore. If the game can be finished in different ways even after botching a checkpoint, fine, but getting stuck without remedy and having to start again, even without a true permadeath, would be frustrating. Also, for this to work well, a perfect design is needed for the main quest and subquests and the most important dialogs, because botching important choices due to not getting a subtlety or rushing a delicate decision is challenging, but botching them because there weren't enough infos and clues to decide, or they were spread around so that they could be found more by chance than following a logical thread is frustrating. |
Yes, Diablo II autosaves every two minutes and the only way to quit the game is a "Save and Exit Game" option. It's a PC game, so there are always workarounds, of course. I would know, Diablo II was the game that made me switch from consoles to PC gaming in 2001... only to switch back to consoles when 7th gen came out.
I wasn't arguing for perma-death, though. Both games have their systems made so that can never get stuck anywhere - The Souls series has items that send you back to to town from anywhere and in Diablo 2 you always spawn in town when you load a save - even if you have the optional perma-death on, you can just pause the game, quit it and reaload it to save yourself from certain death.
The first thing anyone says is "If you don't want to be able to save every few seconds, then just don't", but the game has to be designed for that if it's to be engaging... when I can save but just don't and then die and have to backtrack, it's frustrating instead of encouraging.