By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Psychotic said:

[...]

What ruins it for me in RPGs especially - is that if a conversation doesn't go the way you want it to, you can just simplly reload and try again. For example if you fail a speech check in Fallout 3 or you don't have a high enough skill/attribute in Fallout: New Vegas, you can just reload, change your gear, buff yourself and do the conversation again...

When I think about, I think the best system is in Diablo 2 and the Souls series - the game autosaves every few seconds and doesn't support multiple saves, so no second attempts, no quicksave/quickload, every mistake is punished. It adds so much to the experience.

Well, this is very hardcore. If the game can be finished in different ways even after botching a checkpoint, fine, but getting stuck without remedy and having to start again, even without a true permadeath, would be frustrating. Also, for this to work well, a perfect design is needed for the main quest and subquests and the most important dialogs, because botching important choices due to not getting a subtlety or rushing a delicate decision is challenging, but botching them because there weren't enough infos and clues to decide, or they were spread around so that they could be found more by chance than following a logical thread is frustrating.
Edit: for some reasons I can't explain I feel I could like that system in Souls series, but not in Diablo 2. Are you sure about Diablo 2? I haven't played it, but I played Throne of Darkness that uses its engine and leveling, skills and magic schools system and it had normal free saves and no autosave (or if there was it, it wasn't mandatory and the last save wasn't the only one available).
BTW a single autosave triggered when you're low on health and without ways to escape or time to use a healing potion or spell would be equivalent to permadeath.
OTOH, in racing games, I'm perfectly fine and I consider the right thing not being able to save during a race, or at most, for long ones, being able to autosave just at the point when I suspended playing to continue later, without being able to reload previous favourable saves if after them I committed mistakes, and I'm fine if after a crash the race is over and it can only be started again from the beginning. But it's different, except long rallies, even long endurance races in real time are 24 hours long, and even not allowing reloads except the last one in championships, they can be a dozen races long or little more and they can often be won even not finishing a few races. Edit#2: Or you can end a championship in a position lower than first, but you still ended it, you don't totally lose all you did.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!