Mr Puggsly said:
Well MS did take risks with Rare, they created several new IPs. Unfortunately, none were really noteworthy outside of Kinect Sports. I actually think the games Rare made for MS were more tolerable than N64 work, but the Xbox audience had little interest in those games. Rare didn't/doesn't know how to make games Xbox fans enjoy. Atleast that's my view. Sony makes new IPs, but they aren't really taking big risks. I mean TLoU wasn't a risk, zombie games sell well. Driveclub isn't a risk either. I don't get why people are so interested in new IPs. MS doesn't need to make new IPs to make great new games. Hence, they can make something that feels new and great with an already established IP. Just like what Square Enix did with Tomb Raider. |
I liked the Rare games for the 360. Kameo was very enjoyable(and a launch game as well) and the kids and I loved Viva Pinata(and the animated series). I think the problem Rare had was more of an 'OMFG! Why can't you just remake Battle Toads and KI and Jet Force Gemini and GoldenEye! We don't care about anything else you might want to make and we'll hate it because reasons!' as opposed to them actually making bad games.
You also need to add 0.5-1 to your Amalur score. It's better than a 6/10.