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greenmedic88 said:

A lot of 8 bit games could be speed ran through in 20 minutes or less although the level of skill required to do that meant the player spent a lot of hours practicing and memorizing the game. 

Usually the only games that took 60+ hours were RPGs that relied upon stat building and grinding as a primary mechanic to prolong the overall experience. 

I find it funny how many people complain about a retail game being "too short" when it clocks in under 8 hours seeing as how the alternative is to stretch a game out (as was done in the past) with lots of deaths and repetition of the same level/section over and over until the player essentially memorized the segment and was trained to negotiate through it. 

That's kind of how Mirror's Edge was and even as someone who grew up with that style of game design, I found it maddening. 


Yes, people like to brag about how older games are "hard", only it's really just the (thankfully outdated) arcade design - cheap deaths, pattern memorization and etc.

And I felt the same about Mirror's Edge. I really like the concept of the game, but the amount trial-and-error there was kinda maddening. I'm looking forward to the sequel though, hopefully this will be improved