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artur-fernand said:


So we're just ignoring the plethora of plataformers during the 8/16-bit era? Especially those starring antropomorphic characters?

 

And how many kids in the history of ever would have the patience to beat a 60+ hour game? Only kids that are "gamers" really. Let's not forget that back then, 8 hours was a pretty long game.

A lot of 8 bit games could be speed ran through in 20 minutes or less although the level of skill required to do that meant the player spent a lot of hours practicing and memorizing the game. 

Usually the only games that took 60+ hours were RPGs that relied upon stat building and grinding as a primary mechanic to prolong the overall experience. 

I find it funny how many people complain about a retail game being "too short" when it clocks in under 8 hours seeing as how the alternative is to stretch a game out (as was done in the past) with lots of deaths and repetition of the same level/section over and over until the player essentially memorized the segment and was trained to negotiate through it. 

That's kind of how Mirror's Edge was and even as someone who grew up with that style of game design, I found it maddening.