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Alby_da_Wolf said:

1. Agree about unappealing game mechanics, some were just bad, like it happens in every era, some others were just designed for a few gamers willing to try the same level countless times. Back then it made sense, but I don't miss it, I miss a minority of old classic that made me love them despite all the limitations and sometimes the frustration (but in my first RPG, AD&D: Treasure of Tarmin, I learned that I could grind a little, level up in deeper levels of the dungeon and avoid tougher monsters until I was strong enough, so progressing was still hard, but I almost stopped suffering the frustration of suddenly losing it, and I consider that design choice one of the first true progresses in games with larger worlds and longer campaigns).

2. Hey, but very often we just do it for teh lulz!    ( Except those obsessive-compulsive old platformer maniacs, those are more often serious when they do it )


Well, nothing to argue there Also, more game-changing mechanics were introduced in the newer games - skill trees, level scaling, crafting...

To go back to your original post, it's interesting that you switched to PC because the games allowed saving any time instead of just set save points. My thoughts  are completely opposite, I'd like the save points to return. When I can quicksave the game every two seconds, there's almost no challenge on any difficulty...