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prayformojo said:
archer9234 said:
Not everyone likes to do that. When a game drives me mad. Where I have to see the same few levels/boss/some junk 3 hrs straight. It's not fun and will not continue the game. I don't enjoy that stuff.


Quitting when things get tough and walking away=modern gamers. Mentally weak. No perseverance etc. I checked you age and according to your profile, it says you're 28? I'm guessing you got into gaming later in life? Because I'm 35, not TOO much older than you, but I'm the NES generation. ALL games were fucking tough. You either had to meet that toughness head on mentally and persevere, or you weren't going to be any good. So it's beyond me how you managed to develop such a weak will... unless again, you started gaming during the PS1 or PS2 generation. 

I would think, if you grew up on SNES (not as hard as the NES games, but tough enough), that you would be able to handle dying over and over again.

Wow... This is a elitist comment. I'm not you, and you're not me. I have different tastes. I don't get a satisfaction to repeating a boss fight 20 times, just because the next area kills me, because of low health. That's it. When something becomes dumb hard, it's pointless. When it's hard on the fact of stratagy, I like it. If it's there to just be a ass towards the user. Remember that Pizza pick up in NES Turtles 1. With the closing walls area. That's asshole nonsense. it's not fun anymore, to me. And this usually ends up being the majorities view towards games. Which is why game makers started making things easier. Except half the time they would go too far. Hence the easy stuff problem now. Skyward Sword is too easy. But I don't want games like Ninja Gaiden.

And honestly what is the difference from a check point to a game over screen? Except that one bypasses the area that you don't want to redo. People want a check point, save point, whatever, after a boss fight, because it's the area that people worked hard and cleared. Not get erased all because of a lame reason after the boss fight. Not to mention go back to the main menu, reload their save etc. What's the advantage of me replaying the QTE's in RE4's cutscenes? Just because I fucked up on the boss fight? I want to replay what I fucked up on. Not dodging the same knife throw at Leon.

It be like arguing Pokemon is cheap, since you can save at any point. But Final Fantasy is hard. Because you have limited save locations. The recent Fire Emblem game has the right way of doing the balance between murdering hard that you like, and the way I like to play. You want perminate deaths, set it on harder mode. I never liked that in the older FE game. When they introduced the difficuity option, I was much more opened to playing the series. I only gave Path of Radiance a chance. No matter what they wanted to happen. I'd just reset the game, if I failed and lost people in the match.  Bypassing their limitation anyway. But I never went back to the series, till the 3DS. I jsut didn't want to waste my time with resetting the game countless times. But by making me not lose my players that I care about. All because a AI got lucky. I get more invested into the game.