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The other problem I found is enemy 'boundaries'. In any mission you choose to do, even when you get shrouded in darkness, the enemies will not follow you past a certain point, making hit and run way too easy with regenerating health. There should be something to stop you going back, like a door that shuts behind you or a wall too high to jump back up onto. Even in the guard the ghost missions you don't need to be anywhere near it as it doesn't actually get attacked by anything.