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prayformojo said:
archer9234 said:
prayformojo said:
Psychotic said:

I just watched a Youtube video by Rich from ReviewTechUSA where he almost &#$@ himself because apparently today's teens can't play NES games very well. That's pretty dumb, but when you look at the comments...

Today's games hold your hand all the time!
Today's games are too easy!
Finishing a game used to mean something!
Today's gamers suck at gaming!
Mainstream games are made for toddlers!

...reminds me of my grandpa talking about how I dress or talk.

(I started gaming in 1996, so I'm not a complete newb either, but I don't look down on younger gamers for not enjoying the games I used to play back then, because I realize that's just nostalgia value and these game suck compared to today's games...)


I'm not a dick to young gamers but it IS true... most of the COD teens couldn't beat the original Ninja Gaiden if their lives depended on it. Us older gamers have a skill set they will never have.

But they would never need it. So is that a big deal? And frankly those games are BS with their diffcuilty. I grew up on NES. And won't play that series, ever.

Whether it was cheap or not, it was very possible to do. The difference is, you had to KEEP AT IT. It took more will, more drive and more dedication to beat. You died over and over and over again to the point of madness and only the strongest willed gamers survived.

Beating a game was something you bragged about. Now? Nobody gives a shit. Story mode is boring. They just skip it and shoot people online.

Not everyone likes to do that. When a game drives me mad. Where I have to see the same few levels/boss/some junk 3 hrs straight. It's not fun and will not continue the game. I don't enjoy that stuff. I did just that in Skyward Sword. And I never quit a Zelda game before. Fighting the monster trapped in the stone 3 times did not feel rewarding. It felt like the game makers needed to make the game 20 hrs long. When they had only 17 hrs of content.

A perfect example is when I see a AI character, in a fighting game blantely do things a human can't do. It's cheap and not worth my time. I have to end up finding the cheapest way to beat the AI. That's not fun anymore. it usually ends up me picking the cheap character. And spaming the fastest move in a corner. Being difficult is rewarding. making me stoop to someting cheap isn't. Like I totally loved losing so many times when I played Pokemon for the first time. I wanted to beat the E4 so badly. The AI was fairly good and not too cheap. Now, if the E4 did protect, disable on top of full restore spam. I would have a very different look towards the series.

I've disected Injustic God Amoung us. Because I got that mad towards AI Superman once. To beat the AI. I had to Macro combo onmy keyboard. I dialed it in, till I finally won out. By having a 15ms delay on a a whole combo.  A human can't even press two buttons in that time, before the AI superman activates his heat vision combo. Let alone deal with input delay between human response, then the controller.

But I will also never like games that do things like Skyward Sword did. With all that handholding. And spaming you with info every time. There needs to be that good blanace between easy and hard. Or basic features. The game would get less hate about its tutorials, if they build in a off option.