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KohlyKohl said:
You hit it on the head YM and that is why wine (Wine Is Not an Emulator) was created so that anyone on a Unix based system can enjoy Windows created content without having to use Windows. In case you are wondering Intel Macs can use wine now and as such can play many Windows based games. Although this really adds more reasons to keep making content for Windows at least you can still enjoy it.


True. Actually, I believe that apart from the PowerPC architecture running out of steam, Apple changed to Intel because "if you can't beat them, join them" - by changing to CISC they are at least architecturally much more similar to Wintels now.

However, in that regard, it still is, for the sake of argument, an "emulator" and games still need to be "ported" in the sense that not all games will work with WINE, and those that do still may run with mixed results. Additionally, games designed around DirectX need to have advanced features (e.g. pixel and vertex shaders) implemented within WINE for the game to support it in the Unix environment, which brings up the problem that the eventually by using the full set of APIs and DLLs natively (which WINE can do) you essentially have to license Windows anyhow, which a) drives up costs, and b) is kinda silly IMO since if you need to license Windows to run games on your Unix platform, why not just use Windows in the first place?

Finally, there are quite a number of games out that work with WINE nowadays, and the list will undoubtedly grow, but it is still a far cry from the plethora of games that were designed for Wintel platforms and work natively with Wintel (pun aside, Far Cry doesn't work with WINE!).

I do understand your point, however. Linux and Macs running Unix have more games now, but somehow I can't shake the feeling that a) many are old games, and many simply will never make the list, so your selection of games won't be nearly as plentiful.