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padib said:

Confirming in!

My overall early thoughts, I'll bring up links to strengthen my posts when time permits, my schedule is booked through the roof right now.

Carl - Dismantling of Nickles' play on prof gives strong town read. Basically Nickles is saying that he was following prof's insight, but then goes on to say "oh prof was just joking." I found it inconsistent.

Impertinence - So far I find imp investigative and thoughtful, but my early feel is that he might be trying to get on town's good sides as scum. Adding to my doubts, his mention of 3 factions being in the game is worrisome, as far as I knew we had a factory and a single possible malevolent terran ghost. The other faction(s) (you can be sure I'm not going to follow prof in his assumption that there is no scum faction, that's crazy talk) could be one single malevolent terran force for all we know. WoW is known to mess with us in flavor (flying creatures ended up being of indeterminate faction last game), so I'm not going to start assuming that protoss, zerg and terran factions are all in the game. It's possible, but to assume it is another step. I also found his doubts on Carl's SC quotes post to be weak.

Nickles  - I found his inconsistent play. If it were townie play, it's not going to be good for town. Nickles, if you think your play will help us find scum, I think you're making a mistake. I do like that you're trying to mess with scum, but it's always caused us more harm than good. Look at what happened to Sparks last game.

Trucks  - I like his asking for protection toNight and I agree that the medics should protect him. I could be wrong, but I think that him pulling that stunt can only make things harder for scum. Could other vets chime in on this?

On the other hand, I'm not sure I liked how he make Nickles look bad on what looked to me as  just poor townie play. You could argue that RCT had more reason to play the defeated, but Nickles explained that he wanted to play tricks on mafia. I felt like it was too easy to jump on him for that.

Prof - Less active this game, but I understand why. It's not a scum tell to me. And I'm glad he will be a little more observant this game, I'm excited to see other players stand out.

Wright - No tells so far, I am also looking forward to his play, given the little we saw of him last game.

Cone - So far I'm getting a bit of a scummy vibe off, but nothing more. And no it's not tunneling due to my recent ban :P (oh spurge! ) If you want reasons I don't have any. Like I said it's just an early day 1 vibe.

Wonk - Says day 1 is fluffy but then is getting a scan target. I'm not sure I understand the reasoning behind calling day 1 fluffy. It's always been the most helpful day in my short experience in seeing who sides with who and who makes flimsy cases early on. No major suspicion here but I do think Day 1 is super-important in this game.

Other players - Waiting for more posts to analyze.


I called it mostly fluffy because there is often the meet and great, the introduction often times lost of early humous and joke votes and then layer upon layer of things called suspicious then people called suspicious for findning the "wrong" things suspicious. frequently the discussion often just being lynch or no lynch. In all the games I recall I don't remember scum found on day one and more often then not it's just a day for townies to tear into one another.

Also in games with scum daytalk there isn't even the benefit of scum not being unprepared witha plan before the day starts since they can react as a team to anything.

Though I agree this game it's more important we have a total number of days deadline, so I think the fluffiness ended early :)