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Jon-Erich said:
platformmaster918 said:

Difficulty settings sound simple enough, but there are problems with it. Game levels or world design and gameplay often work together with one another. One is designed around one another. It's not always easy to accomodate various levels of difficulty, which is why games don't even bother with it. The other problem is that it still doesn't resolve the issue that people who just want to play the game for the story will most likely have less of a reason to keep the game or won't even buy the game and will just watch the story on Youtube.

Well as a guy who enjoys cinematic games I am still going to buy them that's the whole point.  Moving around the character and influencing the outcome of the game in your way is what makes it so immersive.  I would rather watch a movie if I'm not going to play it not a 10 hour game.  I guess I could see how it would hurt sales somewhat but they still seem to sell just fine.




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